2014年3月5日星期三

Behold the World’s Greatest/Most Terrifying Poker Player

We’ve been in the poker coverage game for over a decade now and we’ve developed a few theories on what makes the great players so damn good.
With that in mind we’ve created the monstrosity you see above, which is a Frankenstein-style collection of some of the most famous marked cards poker players in the world.
If you ever see this guy staring across at you from the other side of the table you might as well fold your hand, give him all your chips and give up poker for Uno tournaments.
For those keeping track at home here’s a breakdown of the world’s greatest poker player.
  • 1. Phil Ivey’s intense stare, obv.
  • 2. French Canadian pro Erik Cajelais’ fearsome right arm. Perfect for raising. Or punching.
  • 3. Scotty Nguyen’s luxurious hair. That’s Prince of Poker style, baby.
  • 4. Doyle Brunson’s iconic cowboy hat. It’s seen things.
  • 5. Teddy “Iceman” Monroe’s diamond headphones. The most baller item in poker.
  • 6. Dan Bilzerian’s beard. Hey this girl can’t be wrong.
  • 7. Viktor “Isildur1” Blom’s laptop. Ready for multi-tabling.
  • 8. Daniel Negreanu’s laugh (not pictured). That’s how you make the fish feel comfortable.

2014年2月23日星期日

Battle of Malta Full Video Recap with Kara Scott

The PokerListings Battle of Malta is over and BOM host Kara Scott is signing off with a full video recap of all the action.
Kara gives us an inside look at the week's juice cards highlights including interview clips with Dan "Jungleman" Cates, American freeroller Don Ford and BOM champion Nicodemo Piccolo.



2014年2月16日星期日

Beyond Being Beyond-Pain

I recently received an e-mail from a reader (let's call him Max) with whom my earlier piece "Beyond Pain" had resonated.
You can take a look at that article here if you like.
Back to Max - parts of Max's message felt familiar. Other parts did not feel quite right. There are lessons in both parts, so let's take a look.
"Hi," he began. "I saw your article. I am the dog of which you speak, the king of bad beats. I can go hours and not win a single hand. I can see 20-30 hands without more than a couple of face cards combined."
This is the part that felt familiar. Been there, done that.
I also suspected that Max might not do well on a pop quiz on probability theory. Running bad for an extended time doesn't feel good, but it happens. Such periods are well within the bounds of basic statistical principles. And sooner or later they are going to happen to us all, more than once.
But Max thought that his bad luck was a tad weird, and then he "discovered" another feature to his bad fortune. He seems to be able to exert some control over it - although, unfortunately, he can only seem to make his life worse, not better.
I know this sounds strange, so I'll let Max tell it.
You are not the king of bad beats.
"Somehow," he said, "I can affect things. If I am not thinking I can get 'normal' cards. But not when I concentrate. On hands where I had a pocket pair against overcards, I lost 70% of the time - and I was able to predict almost every hand because I was concentrating.
"I ran hundreds of hands online marked card tricks. I could turn it on, off, on and off again. The only problem is I can only make the cards go to normal percentages. I know this sounds ridiculous but is there anyone that studies this phenomenon?"
He suspects that something may be amiss with this part of the tale and he ends with, "Please do not file me under 'psycho.' Thanks."
This is great stuff for a psychologist. Not because I think Max is, as he put it, "psycho." He's not. He's just a victim of a failure to understand some essential features of the human psyche and the ways in which we in psychology have learned to study it.
He also fails to see how these factors are impacting his poker game - and in ways that are not helping his bottom line.
The relevant elements are ones we've touched on before but, obviously, they are worth revisiting: (a) the desire for control (b) our tendency to detect and perceive patterns, (c) the links between our emotional state and aggression and, of course, (d) the mathematical underpinnings of random processes.
So, here, in abbreviated form, is the reply I sent Max.
* * * * * * * * * * *
Max,
Got your e-mail. As Bubba liked to say, "I feel your pain."
There's a bunch of reasons for doubting any relationship between your thinking about your cards and the cards you actually see.
As for your seemingly paranormal ability to think your way into wretched cards ... well, color me skeptical. There's a bunch of reasons for doubting any relationship between your thinking about your cards and the cards you actually see.
First, you really haven't done the kind of analysis we in psychology would like to see. Just running cards and making casual observations about them won't do - especially if you have hypotheses about what you expect to see happen.
When we do scientific studies on phenomena like this, we insist on "double blind" conditions. That is, you don't know what kinds of cards are being dealt (you are "blind" to them). Someone else looks at them.
This "someone else" also collects all the data and doesn't know whether you are thinking about the cards or not (that is, this individual is "blind" to your actions). Then all the data are analyzed by a third party.
I know, this is all so formal and tedious and I wouldn't bother to do it either. But without such an investigation, it's difficult in the extreme to believe that you consistently get cards far worse than "normal" when you think about them.
You would have to be like the mythical character in the old Li'l Abner cartoon strip, Joe Btfsplk, who was a spawn of bad fortune. Wherever he went a black cloud followed him, raining on infrared ink his head, and hideous misfortune tracked behind him like a faithful junkyard dog.
I also wonder if you truly appreciate the utterly screwy things that randomness can do. You can run insanely bad for periods of time so long that they seem to violate all the laws of nature.
They actually don't. They are merely episodes where you've been exceedingly unlucky and, yes, they aren't very probable.
But things that are "improbable" are just that - "improbable," not "impossible." They do happen. They must happen - only not very often. And when they happen they have to happen to someone. Guess it was you this time; next time it may be me.
But there's more to this. When you're running bad your game often goes into the toilet. You lose your aggressiveness; you let people hang around in pots, thereby increasing the likelihood they will suck out on you.
If Mike Matusow can stop feeling sorry for himself, you certainly can.
Then you start the "monsters under the bed" gambit. You assume that they're there and they're going to get you. And when they do, you're going to remember it and assume others are lurking in the closet.
But, you also have to recognize that when your opponent didn't suck out on you, you don't know it. He just mucks his hand. You don't remember it because it wasn't "memorable."
Hence, you tend to think that you're getting hosed much more often than you actually are.
My advice, and you may not like it: Stop feeling sorry for yourself. You've just run bad for a time. Get over it. Rebuild you bankroll. Reinstall your normal aggressiveness and forget about thinking about your cards or anticipating yet another bad beat.
I hope this helps. It helped me. I think I'll do a column on this issue - I won't use your real name but if you see it, you'll know who you are.
* * * * * * * * * * *
I hope he sees this.

Behavioral Economics, Politics and Poker

Economics, politics and poker have a lot in common: leverage, measured aggression, bluffs, traps, fakeouts, big holdings, a lot of hoping and (in some dire situations) praying.
Psychologists have known for some time that these various elements are deeply interwoven, but for the most part, economists and politicians haven't - primarily because they haven't fully grasped the fact that basic psychological principles form a common foundation for all.
So, it was with interest that I saw an article in The New York Times by conservative columnist David Brooks arguing that one reason why we're in this economic mess right now is the failure of economists and politicians to pay attention to simple things that psychologists know.
I thought this was cool and nothing short of remarkable marked cards, 'cause journalists just don't go down these kinds of scholarly paths.
What Brooks did not do (and who can blame him; after all, this was The New York Times) was push the envelope on this analysis and use it to examine poker.
I suspect Brooks doesn't appreciate it, but the list of "Things" he presented ties directly into our game.
So, let's take a look at Brooks' list, examine its connections to poker and, of course, see if we can't learn something that'll give our games a boost upwards.
In what follows, we're the "We" as Pogo, the immortal Sage of the Swamp, put it: "We have met the enemy and they is us."
1. We allow perceptual biases to distort thinking.
If we have been primed for anger, we tend to see people as angrier than they are.
Xenophobes think all foreigners are dangerous. The young fail to recognize wisdom in their elders; the elderly fail to appreciate the insights of the young.
What can I say? Don't judge a book by its cover!
We have decided that the guy on our left is a backwoods hayseed who couldn't spell "poker" if we spotted him the "p-o-k." We think this because he is dressed in a cowboy shirt with fake mother-of-pearl buttons, a hat with dirty thumb smudges on the brim and worn jeans over a pair of shit-kicker boots.
We will, once having formed this image, fail to recognize that a "weak" fold was actually a classy laydown and that this fugitive from a pig farm is actually a pretty solid player.
The next couple of hours will not be pretty.
2. We tend to search for data that confirm our prejudices rather than data that contradict them.
A nonpoker example will help us see this.
I've got a rule for producing numbers. Here's an example that fits my rule: 2,4,6, __. Try to find out my rule by filling in the blank. I'll give you feedback.
Almost everyone picks 8 here.
I say, "Yup, that's right."
"Ah," you say, "the rule is ascending even numbers."
"Nope," say I.
Then you try 10 as an answer. "Also right," I say.
"OK, the rule is add the last two."
"No, again."
"All right, so let's try 12."
"Yup," I say.
"Aha," you say, "add all the preceding numbers."
"Nope." ...
See the problem? You're trying to confirm your hypothesis. Almost no one tries to disconfirm. (My rule? "Any bigger number," which is really hard to discover unless you try something like 5.)
Dario? Overaggressive?
In poker we frequently fall upon this fallacious sword, most often when we continue to play in a manner that is nonoptimal because we tend to find confirmation when it works and fail to appreciate the downside when it doesn't.
Loose, overly aggressive marked card tricks players are the ones most prone to fall into this trap.
3. We overvalue recent events when anticipating future possibilities.
As memories of the past fade, current events stand out in sharp relief. This bias is seen most often in our shifting vision of ourselves based on how we've been running lately.
If we've had a good session or two we see ourselves as solid, professional-level players; a couple of thumpings and our confidence and sense of self take a pummeling.
We have a lamentable tendency to downplay the significance of the historic relative to the contemporary. The best way to counter this is to keep accurate records, which will help keep you from getting derailed by recent developments.
4. We spin concurring facts into a single causal narrative.
Oh, the self-serving myths we manufacture. The tales we tell that mirror our hopes and desires and truth be damned. Poker players vie with golfers and politicians in the use of this one.
Self-referenced narratives are seductive because they are almost always laudatory; few delude themselves into thinking they are bozos when they aren't.
They can also be devastating because of their fragile ties with the real world. We see them used most often by the "contributors" who weave complex tales of their supposed skills in the face of reality.
The trick to preventing this is as simple (and as difficult) as just knowing yourself and accepting who you are.
If you're a basically decent player who just about breaks even, then wrap this mantle about your shoulders and wear it proudly. It actually puts you in a rather select company.
Phil spends a lot of time applauding his own supposed skill.
5. We applaud our own supposed skill in circumstances where we've actually benefited from dumb luck.
This one comes from what psychologists call the fundamental attribution error. We have an unhappy, but perfectly understandable, tendency to misattribute the causes of the good and bad things that happen to us.
The fundamental attribution error is a general principle. It states that we tend to attribute causes to internal, personal factors rather than recognize the roles of external, contextual and chancy elements in the world about us.
And, of course, it's closely related to #4 above. It's very much a part of the tales we tell ourselves.
Think about your mental state after your last tournament. How much of your success (if you cashed) did you attribute to your brilliance versus good old dumb luck? How much of your failure (if you got sent packing early) did you attribute to lucky draws by "idiots" versus your own ineptitude?
See?

play professionally, you need more "good" days than "bad" ones or you're going to end up looking for work elsewhere.
But, at least to this here psychologist, the reason "good" is uninteresting is because everyone pretty much reacts the same way, which I find boring. When they're running good most folks do fine, play aggressively, make money and are happy campers.
But when the bad stuff happens, when the figurative s**t hits the fan, that's when we peel away the layers of illusion and see the real "you."

Stop using me in your examples!
Do you pull a "Hellmuth," ranting and raving and stomping around the room? Do you sit there stewing in your own juice? Does your confidence wane? Does a vague sense of anxiety and fear begin to creep into the caves of your psyche? Do you see monsters under the bed?
From an online cash game (and I am not making this up; hell, I wish I were):
First hand after sitting down: Max buy-in. AA and get it all-in pre-flop against KK. Rag, rag, rag, rag, K. Reload.
Two hands later: A J. Raise. Two callers. Flop: K 9 4. Bet, one caller. Turn 6c. Bet, get raised, reraise all-in. Call. River 6. Shows me K-6. Reload.
Twenty minutes later: UTG with JJ. Raise. One caller. Flop: J-T-4. Bet. Raise. Reraise. All-in. Call. JJ vs. TT. Finally! Nope. Turn rag. River case T. Shades of Daniel and Gus (famous High Stakes TV hand).
Four hands later: AA in BB. Everyone folds.
Being online is like being in a vacuum; they can't hear you scream - although my cat freaked out.
In the next couple of hours I raised with A-K at least a half dozen times; with A-Q another five and either raising or calling with medium pairs to high pairs. I didn't hit a single flop. Not one. I stole a couple of small pots but never even got a tickle from the board. Reload, one mo' time ...

Doyle says a lot of things.
For a good three hours I literally could not win a single hand of any magnitude. Nothing worked. If I held decent cards someone would hold better. If I did hit, someone would suck out. And, like Doyle likes to say, "I got broke." A bunch of times.
Notice, this wasn't "running bad" where you see endless hours of 9-3; K-4 off, J-6 off, etc. I was getting quality hands, but I crashed and burned with them all.
Okay, so you've been there too. We all have. The question of interest is: "How did I handle it?"
I took a whole bunch of deep breaths and reviewed my play. I was making mistakes because, I realized, I kept seeing monsters under the bed, and in the closet and the drawers of my night table. But, of course, like the monsters of every child's nightmares, they were illusions, figments of time past, of cards dead and gone. I needed to reaffirm the illusion, block the tendency to reify.
If you think the monsters under the bed are real you will not raise with 8-8 on the button because you are sure the BB has 9-9. But, in truth, he has 9-3 and if you don't raise, he'll hit his 9 and cement your belief in ghouls and goblins.

Be like Tom, have a bankroll.
If you are certain the chimeras in the closet will get you, you will check on a suited board and give the free card that runs your two pair down.
If you let the harpies play with your head you will fail to draw when the odds say you should 'cause "I can't hit anything anyway ..."
But, since these are all mythical creatures and exist but in legends and dark bedrooms, we need psychological tricks for surviving. Here are mine.
I like 'em, but they're mine. I found them by thinking about these situations. You can use them or go find your own.
  1. Be sufficiently bankrolled: If you've got a big enough roll behind you, these siren-filled sessions shrink back into the natural flow of the game. If you're letting yourself get a bit "short," their impact will be far greater. Think of your bankroll as a number of "units," not a dollar amount. Pay attention to the proportion of your bankroll placed in jeopardy each time you sit down. If it's small (i.e., 5% or less), then even the worst of monsters cannot hurt you.
  2. Remain calm at all times: Panic is the mother of disaster. If you go on tilt and start playing weak hands or hands out of position or, worst of all, hear yourself saying things like, "He can't hit every hand; it just isn't possible. I call." or "I'll show you, you rat, you can't push me around," you are going to really find yourself gettin' broke. Chant with me: "I can only play the cards I am dealt, I can only play ..."
  3. Breathe: Yeah, breathe. Deeply and slowly and then look for that quiet spot, the one on the gently sloping beach, so quiet you can barely hear the water, with the white sands raked by gentle curling waves. Check your hole cards. Raise if that's best, fold if not. Breathe.
It's just the natural variance of the game. Without it there would be no game. Without the lows there would be no highs. Without the pain we would not know joy. Without the monsters the game would be so much less interesting.
Oh yeah, I broke even on the night.
Editor's note: Click though and listen to Arthur Reber's guest appearance on the House of Cards radio show.

2014年2月14日星期五

Fifty Things to Say - Who Knew?

This is my 50th contribution to PokerListings.
When I started writing articles I didn't know if I had 50 interesting things to say. You may feel that I didn't and that's OK, I guess.
But I'm still having fun, and, as I have counseled many times over this past year, that really should be the goal of all of us who play this game.
I've been having fun largely because I've been given the freedom to go down some roads that haven't been traveled much, if at all.
Let's face it, not many academically oriented psychologists play poker seriously, and not many serious poker marked cards players really know much about the hard-nosed scientific foundations of the field. In today's fractured vernacular I guess that makes me "very unique."
Psychologists like to carve the mind up into domains. The main divisions are ...
  • cognition, which includes thinking, analyzing, deliberating, decision making - most of it conscious, although there are unconscious, intuitive aspects as well
  • emotion and motivation, where feelings, hopes and desires and their impact on thinking are examined
  • social psychology, where the role of other individuals impacts your emotional state and your thinking
  • neuropsychology, where the roles of specific brain areas and neural structures are explored
What I've been trying to do in these weekly essays is to take some aspect of this wildly complex science, pull it out of the laboratory, brush away some of the complications and see how it pertains to poker. Let me explain why I've taken this approach.
First, it's a truism that inside every good poker player there lives a small psychologist. On occasion, one of these tiny Dr. Freuds jumps out and makes an effort to impart what he knows.
A good example of this approach appeared recently in the form of a book and a series of lectures by longtime player and tournament veteran Charlie Shoten.
Shoten has come to the conclusion, correctly, that one reason why a lot of poker players don't play nearly as well as they might is because they are stressed out. They are overwhelmed by stress in life, at work, with their families and at the poker tables.
Shoten's "psychological" approach is to provide ways in which you can reduce stress and thereby (hopefully) improve your poker game and, as a side benefit, the rest of your life.
If Arthur Reber had a self-help formula, here's one player who could use it.
There isn't anything wrong with this approach, other than the fact that it probably doesn't work quite the way Mr. Shoten thinks, but that's not really my point here.
Even if I had a "self-help" formula, I wouldn't present it in the way that Shoten has. The reason is that before I could put pen to paper (or fingers on the keyboard) the scientist in me would be hollering that, first, I need answers to some questions:
(a) Do these self-help programs really work?
(b) If they do, why?
(c) If they don't, why do people think they do?
Now, if I can get answers to these questions I can give poker players some serious advice.
Second, I try to do "applied" science. If I can find a basic psychological principle that looks like it can be applied to marked card tricks poker and improve how we play, I try to explain it.
So far I've been able to identify quite a few of these, from how rewards work ("Partial Reinforcement" parts one and two), to the role of intuition in making the right decisions in a hand ("Intuition: Can Your Subconscious Help Your Game?" and "Listen to the Quiet Voice: More on Intuition"),  to the role of memory ("Memory") and the impact of fear ("Monsters Under the Bed").
The definition of living like a millionaire: going broke before you go home.
Third, I've tried to find psychological explanations for dynamics that others have identified. This led to a rethinking of some pretty basic things like why players who've been having a rough session almost always go broke before they go home ("Beyond Pain" and "Beyond Being Beyond-Pain"), why it's so hard to quit a game ("The Last Word on Quitting") and why bots can play Limit poker but not No-Limit ("Bot This" one and two).
Fourth, I've tried to use what we know about psychological well-being and satisfaction to guide advice about poker. This approach has led me to conclude that it is better to have fun and enjoy the game than to make being a "winning" player the total focus ("A Little Riff on Zen" and "Good Players vs. Winning Players"). There's some deep psychology in here and, interestingly, a few readers didn't like what I had to say.
Fifth, I've made it a goal to encourage players to think in long timeframes, to view the game in the context of the rest of their lives and their goals. I find it lamentable, and psychologically unwise, to focus on immediate outcomes. It tends to distort reality and it messes up your thinking ("The Gambler's Fallacy").
If you take the long view, you won't think you're a better player than you actually are when you win, and you won't think you're worse when you lose ("Regression to the Mean"). It's a basic principle that without a sufficient data base, all conclusions must be treated as tentative.
Sixth, when appropriate I've done quantitative analyses, calculated expected value, worked out the odds and probabilities and looked toward statistical factors.
Bill Chen: killing the quantitative analysis aspect of poker.
We've been able, using this approach, to get some novel insights into things like hot streaks ("Hot Hands") and rushes ("The Truth About Playing 'Rushes'"), and the role of randomness and why it is so often misunderstood ("On Randomness").
Seventh, I've tried to balance objectivity with subjectivity, quantitative analysis with intuition. Poker is a ridiculously complicated game, and there is no one best way to play it ("There Is (Probably) No 'Best' Way to Play Poker").
It's important to see that some approaches emphasize the quantitative factors, and they can work. It's equally important to appreciate that other poker aficionados play with little knowledge or even recognition of these mathematical elements and, you know, a lot of them do fine. Balance is the key, and I've tried not to fall too unfairly on one side or the other ("Poker Advice").
Finally, my real message is have fun. Really, isn't this what it's all about? For me this has meant balancing the serious scientist with the degenerate gambler, blending my love of knowledge with my affection for the soft underbelly of life, and feeling comfortable with the Nobel Prize winners and bracelet winners who are my friends.
Now, on to the next 50.

2014年2月11日星期二

Blind

The blinds in poker are designed to start the betting action. In flop games like Texas hold’em and Omaha the blinds are posted by the two players to the left of the dealer button.
The first player to the left of the dealer button is the “small blind.” The player in the small blind is marked cards required to put in half the amount of the big blind.

The player in the “big blind” is required to put in an amount equal to one full first round bet. The minimum amount you can bet on the pre-flop and post-flop rounds is an amount equal to the big blind. So if the Big Blind is $50, all players must put $50 in the pot. If no one has raised before the Big Blind player, he has the option to fold, check or raise, but if someone has raised he can fold, call or raise. If no one at the table has placed a bet, the player at the Big Blind can check. In order to stay in the hand, the Small Blind player must put an amount in the pot, which is equal to the difference between the two blind bets.
The min/max buy-in for a poker cash game is always in relation to the size of the blinds, with most players starting chips ranging from 40 to 100 big blinds.

2014年1月19日星期日

Gambling at Casinos in Romania

The only legal form of gambling in Romania is in casinos, so it doesn't look like Romania's casinos have much competition for the gambling dollar. This is something of a change for the country, as until 1989 it was run by a rather unspeakable dictator called Nicolae Ceauscescu. Certainly nothing as liberal and open as allowing people to do as they wished with their own money would have been allowed. This meant that while there was indeed easy cards tricks gambling (as of course there is everywhere), it was underground, in the black economy. When there was an uprising and the dictator, alongside his wife, was shot, then the country started to move back into the more normal state of affairs. Legalizing gambling, allowing Romania's casinos to start up, was an obvious part of this process.

A list of Romania's casinos includes:

Arad: Casinoul Astoria Arad

Bucharest: Astoria Casino

Casino Blindo Hotel Sofitel

Casino Bucharest Hotel Inter-Continental

Casino Bucur

Casino Kings

Casino Palace

Casino Paris & Hotel

Casino Victoria

Casino Vox

Grand Casino

Lido Casino & Lido Hotel

Marriott Grand Hotel & Casino

Mirage Casino Hotel Ambasador    
marked cards

Perla Princess Casino

Planet Princess Slot Casino

Plaza Casino Club

Princess Casino Havana


Constanta: Cazino

Felix: Casino Salzor

Galati: Sofin Hotel & Casino

Iasi: Bond Casino Mokdova

Mamaia: Casino Best

Rimnicu Vilcea: Casino Royal

Sinaia: Hotel Palas

Peles Castle and Casino

Timisoara: Casino Senitor

Casino Sterling

As you can see, there is a thriving casino sector. However, it does need to be said that Romania's casinos might not all meet the usual description of a casino. Many of them have no gaming tables at all, or do not offer roulette, or have other omissions. Some of them have only video poker games and similar electronic games available, for example.

In common with much of Eastern Europe and the ex-Soviet Union these days (and Romania, despite the 1989 events, was something of a slow starter), there are a goodly number of people who have made very large sums of money very quickly. Some legally, some not, and some in a grey area inbetween. Romania's casinos are a frequent stopping place for all three of these groups, and it does pay to find out which are the best casinos in any specific town you are visiting.

In the best high quality Romania casinos, you might still find those who have made their money all too quickly, but you will be assured that everything from the decorations to the quality of the food and the drink will be of the very best.

2014年1月18日星期六

Is investing in stocks equal to gambling?

Many people believe that putting your money in stocks is equal to gambling. But is it? The answer is yes and no.

There are people in the Indian share market who treat the trading as a means to make quick money. They will buy on rumors or tips from friends, relatives, online forums in the hope of making a fast buck. They may have not even heard of the stock they want to buy. They have no use for fundamentals, state of industry or economy. They dabble in penny stocks. And they always have unreasonable expectations of return, without a true appreciation of risks. This sort of trading is in a way gambling
trick cards.

There are millions of other investors who make informed decisions while buying stocks. These decisions may be based on technical analysis, fundamental analysis, financial, understanding of a company, understanding of risk and reasonable expectation of return. These investors aren't gambling. They are basing investment decisions on a proper study of the markets, prices and weighing the risks.

These investors usually have a long term perspective on the Indian share market. They don't check live online prices every few minutes on the stocks they own. They are, usually, indifferent to short-term price action. And have no use for rumors and ‘insider' tips.


Of course, profits are never guaranteed in the share market. But, informed investors lower the risk of loss juice cards and reduce the chance aspect in their investments.

Another fundamental difference between stocks and gambling is the ability to cut your losses. Consider that an individual bets on a number in roulette and loses. There is no way he can cut his loses. The money he has invested is gone. However, if the same individual buys shares of a company and tracks the stocks, which can be easily done by observing and analysing online share prices, he/she can pull the money out if he/she senses a risk of the stock losing value in the future, or minimise losses if the share price comes down.

Gambling whether on stock markets is a zero sum game. There is no creation of new wealth. Whereas investing in the stock markets is a way of providing funds to companies to provide services or manufacture products. And over the long-term leads to wealth creation. Hence, it is not a mere transfer of wealth from one hand to another, but creation of new wealth. 



2014年1月16日星期四

Top Gambling Strategies for Craps

When you want to come out of a craps game like a winner, having a sound strategy is second to none. The game of craps is crazy and loud and extremely changeable. Nobody knows for sure what numbers are going to come up on the rolls, and so many bets can be made on the table that you are going to lose all your money in a flash if you don't have a strategy going into the marked cards game.
You just need three basic things for a good strategy: a calm attitude, a solid betting scheme, and proper bankroll management. The most important thing here, in my opinion, is bankroll management. How you manage your gambling money during play will mean the difference between cleaning out and walking away a winner. No need for complexities here, folks. Just set a limit on how much you are prepared to lose, and even by how much you should win. Lots of people go into a game without a set limit, lose their initial bankroll, then keep playing to regain their losses, losing more money than they were prepared to lose in the first place.

Sometimes the opposite is also true. You may get a good start on the game and keep on winning until you reach a good enough amount. It's time to walk away, but you've decided to keep at it since you're "hot", but then the tides turn and you go on a losing streak, losing all your winnings and including your initial bankroll. This is the reason why bankroll management is so important.

Let's use a bankroll of $800 as an example here. Pretty good bankroll if you ask me. Now let's suppose that you've had a bad day and you lose it all. You've set your limit at $800 before you got into the game, remember? So you should have no problems walking away from that day's losses. Don't ever try to stay and win your money back at that exact time and day, because it's almost guaranteed that you'll end up losing more money than ever
easy cards tricks. Now, if you've set a winning limit of $300 to $400 and you do win, it's a wise decision to take your winnings and play with them from that point forward. You're still playing, but this time it's the casino's money you're playing with, and your own money is still safe in your pocket.

Now let's get into the game itself. You are allowed to bet as many as you please in a craps game. There are so many bets to be made in craps, but some of them aren't even played by more experienced players because of the high improbabilities of these bets ever winning. The best bet that i can recommend here is to play the passline bet on the come-out roll, then after the point is established, you can play the come bet. You will not win huge amounts here, but then again, you won't run the risk of losing big either. This is not the bet to make if you're looking to make a pile of cash in a short time. There are other strategies for playing that offer bigger rewards, but the risks are also higher.

The last piece of advice I can give you is to stay calm and composed throughout the game. This is especially important if you're losing. You are gambling, remember? So there are certain risks involved here, and there are no guarantees that you'll always come out a winner. Anyway, much of the excitement from gambling is that you always stand to win or lose with every roll of the dice or turn of the card, so remember that and have fun.

2014年1月13日星期一

Gambling And Super Powers

X Ray Vision:
The ability to see thru other objects would be a great help in casino games such as poker, blackjack, and baccarat. You would be able to know what every other player had in their hands and what the next cards to be dealt were. So you could know when you should fold and when you should raise the bet in poker. You would know when to bet on the house and when to bet on the player in baccarat and when to hit when playing Blackjack. This ability would not really help much for roulette or craps. 

Invisibility:
This super power
easy cards tricks may be good as a teenager to sneak into the locker room of the opposite sex, but it definitely is not the best for gambling in a casino unless you are working with a partner. With a partner you could find out what the other players have in their hands for poker, and in Roulette the invisible one could stop the ball on a certain number or could move your bets to the winning number as soon as the ball stops on its own.


Rubber Dude:
The power to stretch and bend could be really cool and it can be helpful in a casino, but you have to be careful. If you are going to move your bet on after the dice has been rolled in craps you have to be careful there are 4 people that work at a craps table watching you, but it can be done.

The Thing:
The things super power was that he was made of stone and had almost unlimited strength. This would be good if he wanted to become a professional wrestler or an UFC fighter. He would be undefeatable. How to you punch something made of stone. What submission hold works on rocks, but how strong you are is no advantage to cheating in a casino.

Manipulate Fire:
This would not be a good power for casino gambling. There is lots of wood in a casino and a small fire could quickly become a big hotel fire trapping and killing thousands.

 

Speaking to Animals:
This would be really cool if you were trapped in the woods or if you fell off a boat or from an airplane, but unless you are playing poker and there is an aquarium or some caged animal behind the other players I really do not see the advantage
juice cards.


Kinesis:
If I could pick any power at all I would want to be able to move small and large objects with my mind. This would allow me to cheat at craps and roulette by manipulating the outcome of the game without anyone seeing.

Telepathy:
This super power would fall right under X Ray Vision because you would know what everyone had in their hands, but you could never know what was the next card in the shoe like you would if you could see thru things. So this would be helpful but not the best one to have.

Super Hearing:
The only way I can think of to make money with super hearing in a casino would be blackmail. I am sure people talk about things they should not discuss in public in a casino thinking they are safe with all the noise of the casino.

The Flash:
If had the ability to move faster then the eye could see, you could have a big advantage in a casino. You could change your bets or change the cards in your hand without anyone being able to see you

Mind Control:
This would be one of the best of them all even better then X Ray Vision. It would not matter what you had in your hand you could make everyone think you won. This is the only super power that would work in an online casino, and that is assuming that you can control the minds of people who may be across the world.

If you should ever gain a super power you should know nothing says you have to use it for good.
 

2014年1月11日星期六

Cutting in Card Making

Some of us could have this traumatic experience when we were still little kids and we were asked by our teachers to make a handmade card, one boring afternoon. Of course, we are all excited. Making a card is new to us and at a very young age, we are already overflowing with ideas. Card making knows no rules or boundaries. We could do whatever we want with our cards trick cards.
However, when we are already in the process of card making, things start to get messy. Many ornaments and decors won't stick the way we wanted them to be. Our so-called masterpiece is not working as planned. Little by little, it has become a complete failure. Our output at the end of the class is certainly not the card that we visualized hours back. What could even be worse is that we are already dead tired after the activity. We are all tired, stressed and yet our output is even more toxic to look at. Not to mention that we got a failing mark with that piece of garbage.
What could be more painful that? Putting your heart and mind into something and yet it ends up as an eyesore or worse garbage to someone else's perspective. After such horrible experience, who would want to work in a card making project again, right?
But then again, we should not dismiss card making altogether. It may have had our heart broken once but certainly, there is still a chance for us to come up with a beautiful and attractive card. We could also take into consideration that now that we are already older, we already know better. We already know the tricks of the trade. And without us realizing it, we could have already known some things that we should have known when we were asked to work on our first card making project once upon a time.
In working on a card making project, our best friend should be our scissors. Cutting is the most prominent activity or skill that is required in a card making project. If you don't know how to cut or you don't have a durable scissors to work for you, then you are all set to fail. Indeed, scissors forms a very integral part of the card making process.
Now, we already know better. We are somewhat familiar with the different kinds of scissors available in the market. Specialized cutting tools like the craft knifes and trimmers would work well in achieving our planned card making concept. It would also be better and smooth if we would use cutting mats, which come in various sizes and are available at any craft stores.